LUNARSPHERE・ISSUE OO4

FOUR PHASES OF LUNAR ARTEFACTS DESIGN

At Lunar Artefacts, no detail is too small to be considered. Each object begins not with a machine, but a moment — a gesture on paper, an idea taking form. In this month’s LunarSphere, we open the studio doors and share the four-part process that quietly shapes the design of every Artefact. 


every product begins with a sketch

PHASE N. OO1

SKETCHING

Every product begins here — with a sketch. Not plotted by software, but drawn by hand. It’s where design thinking meets purpose — a space to explore proportions, test ideas, and refine intention. This first stroke holds the soul of the object to come. It’s expressive, imperfect, and full of questions.



PHASE N. OO2

SCULPTING

From thought to form, we move into clay. This is where we get our hands dirty — quite literally. Sculpting allows us to feel the shape before we define it. 

The clay doesn’t lie; it invites slow decisions and tactile feedback. This is design at its most human: shapes are tested, reworked, reshaped — not for perfection, but for feeling.

PHASE N. OO3

CAD MODELLING

Once form meets function, the translation begins. We move from intuition to precision — refining every curve, tuning tolerances, and engineering the inner architecture.

Digital tools allow us to honour the original sketch while preparing each Artefact to be tested, built, and held — without compromise.


how the object lives in the hand, on the desk, in the world.

PHASE N. OO4

PROTOTYPING

The final prototype is born in layers. Our 3D prints aren’t just technical steps — they’re rehearsals.We hold them, use them, scrutinise their balance and scale. They reveal what the screen cannot: how the object lives in the hand, on the desk, in the world.